There are several games that sold 10x as many on Quest as on PCVR, for example Ultrawings 2, but these are usually games featuring simpler graphics that PCVR users aren’t fond of. The typical sales ratio between Quest and PCVR isn’t as bad though. And even the flagship projects tend to be mostly slices of the worlds from established franchises with reduced scope like Assassin’s Creed Nexus, with the 2021 Quest RE4 being the exception due to being the port of a 2011 HD remaster of a 2005 GameCube title. Without something changing dramatically, the most likely options will remain indie titles, the occasional AA venture, VR modes for existing games and very rare AAA flagship projects like HL:A, HCotM or Quest RE4 with a significant strategic investment from the platform owner. And even with this overly optimistic scenario, the resulting numbers aren’t anywhere they’d need to be for a AAA to consider releasing one of their usual games for VR. The 2mn is basically the ceiling, a very unlikely best-case scenario that I use to not immediately get shot down for “being too pessimistic”. I agree, these numbers are gross overestimations. That’s the reason for the “sells to (much) less than 50%/would sell less than 2mn”.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |